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80 No. 80 Locked Stickied hide watch quickreply [Reply]
This board is created for Adventures and Roleplaying, both for hosting actual campaigns and for posting transcripts or stories about best campaigns. Threads simply related to Adventures or Roleplaying are discouraged, but not against the rules. Now for some guidelines:

POSTING GUIDELINES (TIPS N TRICKS)

*The Dice Roll function is up!
To use it say #(number of throws)d(number of sides on dice) at the beginning of your post
ex: # followed by 4d20 will throw a 20-sided die 4 times
The maximum is 99d999

*For ease of identification, users are advised to use the name of their character in the name field in the respective threads.

*DM should always make the first post, and should have a tripcode, secure or otherwise, to designated themselves throughout the thread.

*The OP subject field should include what type of game it is (I.e. Dnd 4th edition, Star Wars, Dark Heresy). If it does not follow a set rulebook, then it is Freeform.

Message too long. Click here to view the full text.


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99 No. 99 hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
You find yourself at a fort in a deserted dirt road. One path leads to a creepy old house, one path leas to the unknown, what do you do?
158 posts and 54 images omitted. Click Reply to view.
>> No. 277
I kick Weird Al in the crotch.
>> No. 278
wat
>> No. 279
Hai guis, can I join your zombie Hitler party?


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258 No. 258 hide watch expand quickreply [Reply]
You awaken suddenly, unsure of where, who, or even what, you are. But wherever you are, it's too bright for you to make out, a blinding flash slowly dying down; as it does so, you notice that you're laying in a forest, and the light was that of the Sun breaking through the trees, hitting your eyes directly. Sitting up, you observe your surroundings.

To your right, there's a winding dirt path, it leads into darkness. To the left, there's another path, it's sloped, and continues on towards what looks to be sand. Looking forward, you can see nothing, the plant life is thick, and blocks whatever may be there from view. Directly behind you there's a small shack, it's poorly built, but it looks as if if could endure some fairly strong weather.

Unsure what to do, you check out your body, two legs, two arms, two feet. You indeed seem to be human. A machette lays next to you, the blade is fairly dull, slightly rusted; and on your left hand there's a strange ring holding a purple stone. You notice you have a backpack, and decide to check what you may have some other time, there's more pressing matters at hand.

What do you do?
4 posts omitted. Click Reply to view.
>> No. 267
>>266
Walk around the shack and see if there are any windows to look through.
>> No. 270
You throw the door open and stroll, casualy, into the shack. The walls are roughly hewn, nondescript; the wall to the left is windowed, but blocked by tress; and in the corner you can see something sat atop a stool. Staring at it, you hear the voice again.

"I said stay the FUCK out of my shack, human!"

What do you do?
>> No. 271
>>270
Say "Why?"


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235 No. 235 hide watch expand quickreply [Reply]
Have you guys seen this?

a Roleplay version of TF2.


http://tf2rpg.blogspot.com/

Has stats sheets, rules etc etc
Enjoy
1 post omitted. Click Reply to view.
>> No. 240
>>239
I just want to clarify, I intend these challenges to help improve the system rather than deride it.
>> No. 241
I have no idea. I saw it on an article on kotaku and thought you guys might want to look at it.

I'd say play with it as much as you like till your get it to a stand you guys could play it with.
>> No. 242
>>241
* standard.


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